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Albtraumfänger

Albtraumfänger

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Devlog

  • Proper Pause Menu + Fixes for the Button‑Mash Enthusiasts
    February 22, 2026 by Umbra Studio
    During recent user tests I discovered that I had accidentally left the debug restart option enabled. Even worse, in the previous build it was mapped to the main controller button, which meant players... Continue reading
  • Small Update Before the Bigger One
    February 20, 2026 by Umbra Studio
    A small update today: just some light adjustments across the cutscenes. I’m gearing up for a larger change, and that one’s coming up next... Continue reading
  • Cutscene Tweaks & Camera Fixes
    February 18, 2026 by Umbra Studio
    I revisited the final cutscene and updated the very last section. During the Global Game Jam I had to rush that part, so the animation never quite matched what I originally had in mind. It’s now muc... Continue reading
  • Fixed Prompts and Preparing the Finale
    February 10, 2026 by Umbra Studio
    I made a small update: the button and key prompts now work for both controller and keyboard instead of controller only. For what’s next, I still want to revisit the final part of the game. The last... Continue reading
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